Nightal 6th, 1372 DR The Year of Wild Magic
Day 73 – Midday (Time suspended while in pyramid)
The Pyramid of Shadows The Heart of Madness
Having defeated the Medusa and her Ogre guardian the party finally gains access to the 3rd gate and can now explore beyond. Robb scouts ahead and comes across what appears to be a small group of deranged humans being led by a Foulspawn of some kind. The party decides to leave when it becomes clear that something is amiss and manages to avoid any confrontation. The only choice left was to explore the flesh/slime area, something the party was very reluctant to do.
See explore/combat video on YouTube at: H3 T3 The Heart of Madness
500 Residium each and 250 each for bypassing T4 Hovels of the Damned
Grick Alpha, Destrachan, Foulspawn Seer, Heart of Madness, Flesh Wall, Foullspawn Beserker