Crafting General

D&D 4 allows for the creation of Magic Items plus the upgrade and or transfer of effects. This ‘crafting’ system revolves around a magical resource called RESIDUUM (or pixie dust if you prefer) and the exercise of certain magical Rituals.

To craft you must have the Ritual Caster feat plus have a book or memorised knowledge of the appropriate rituals. Our ability to craft thus lies in the hands of Sneezy and Snow so you should keep them alive, treat them well and feed them lots of chocolate (I understand Sneezy prefers the white kind) and you may even wish to contribute funds towards purchasing new rituals.

Crafting rituals take 1 hour to perform and cannot fail.

House Rules
All crafting is limited by the caster’s level +5 and altered by the rarity of the item with Uncommon subtracting one level and Rare subtracting two levels.

So, for example, a level 7 crafter can create or upgrade common items up to level 12, uncommon items up to level 11 and rare items up to level 10.


This substance is the basis for all crafting. You require an amount of residuum ‘dust’ equal to the gold value of the item you are attempting to create or alter*. Residuum dust can be considered as very fine particles of magical potential. It is very light with some 500,000 ‘grains’ weighing only 1 pound but it is also expensive at a value of 1 gold per grain.

House Rules
Residuum can be purchased at larger towns and cities or gathered via the decomposition of existing magic items and creatures.

The GM has generously allowed us a 30% discount on the amount of residuum required for crafting (already included in the enchantment cost tables).

Crafting General

Adventures of the Seven Dorks Captain_Pengie